

It's paced as if it's the theatrical cut of "Justice League". The pace of the first 2/3 of the film can only be described as miserably sluggish. It makes for a facinating villain to watch. From the subtle changes in facial expression, the way he moves, to how he talks, his performance just oozes with depth, personality, and emotional authenticity. It's one thing that he's capable to look so sinfully h̶o̶t̶ good in Enishi's clothing, but it's another thing to actually be fantastic at being Enishi. Mackenyu's performance in this film is electric. But, it also grows more thematic in meaning as the story is set against late 1800s-era Japan, where Japan is becoming militarised, a step that'll soon lead to even worse choices for Imperial Japan (the numerous wars in Korea and China that Japan already involved itself in are even mentioned in the first half of the film, which is greeted by Kenshin with a sour and sad expression).Īnd then there's Mackenyu Arata as Enishi. The story of Kenshin's sins catching up to him, not only through his conscience, but also through vengeful people is interesting. I also like how emotionally and thematically charged the story can be. I would also like to commend the costume designs (like, man, this version of Enishi's outfit looks so good, you can put it in the middle of an episode of "JoJo's Bizarre Adventure" and it would fit), the make-up, the extras, and Kamiki Ryunosuke's fantastic acting even if he's just cameo-ing.

And anybody who says that the music piece with the woman vocalising sucks should check their ears for damage. We already knew it was good because of the last three Kenshin movies, but it's still nice to know that it continues to kick ass in the 4th movie. But again, the sound designers really f*cking served.

The stunts also wouldn't have worked if the sound effects sucked.
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As I've said, the stunts really work because the stunts interact with the environment (the sets), and the production designers were able to make sets that knew how to be of proper service to the action. The production design and the sound design also contribute a lot to the feel of the film. Sure, some wire-work felt floaty, but if I can forgive that in a wuxia, why can't I do that here? It maximizes its use of the environment where the characters fight and it's thrilling. The stunts also use the set and props in really smart ways. You can feel the punches, you can feel the kicks, the smackdowns, the bone cracks, the hits of Kenshin's inverted sword, etcete-friggin-ra. You can tell what's happening, you can tell who's hurt, you can tell who used what kind of strike against who, you see everything, it's nit interrupted by that messy Hollywood handheld thing, and it's f*cking thrilling to see.Īnd since I mentioned action, I also need time to praise the stuntmen, the actors who did their own stunts, and the fight choreographers. It's also very good at capturing the action and the whole spectacle of the movie. It's use of colors are not only gorgeous, but is also quite fantastic at reflecting every scene's mood, a function of cinematography often forgotten by large blockbusters. Let's start with the things I liked and loved.įirst, there's the beautiful-looking widescreen cinematography.

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Underwritten characters & uneven pacing mar an almost-great action film "Rurouni Kenshin: The Final", the fourth movie in the live-action "Rurouni Kenshin" franchise, is pretty much an uneven mix of great stuff and not-really-that-good stuff.
